Ergebnisse für: Real-time game development

Hier findest Du Bücher, die sich mit Real-time game development beschäftigen.

Buch Cover Ray Tracing Gems II
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...
Buch Cover Understanding Game Application Development
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework...
Buch Cover Understanding Game Application Development
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework...
Buch Cover Graphics Programming with Metal 2
Discover the fundamental concepts of graphics programming and how to implement them in Metal. This book shows you how to create and convert a single cohesive project into to a beautiful scene, using the latest techniques to make them fun and relevant.Set up your first Metal view and get a taste of s...
Buch Cover Ray Tracing Gems II
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...
Buch Cover Securing Single-Player Games in Unreal Engine
Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects fr...
Buch Cover Securing Single-Player Games in Unreal Engine
Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects fr...
Buch Cover Motion in Games
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers ar...
Buch Cover Motion in Games
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers ar...
Buch Cover Incompetence Compensation Competence
The Management Humbug Authentic stories ironically debunk management myths Since the broadcast of the British sitcom "The Office" and such counterparts as France's "Le Bureau", Canada's "La Job" or Germany's "Stromberg", even the man in the street suspects that the world of management is not qui...
Buch Cover Graphics Programming with Metal 2
Discover the fundamental concepts of graphics programming and how to implement them in Metal. This book shows you how to create and convert a single cohesive project into to a beautiful scene, using the latest techniques to make them fun and relevant.Set up your first Metal view and get a taste of s...
Buch Cover Ray Tracing Gems II
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...

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