Marrs Ray Tracing Gems II

Ray Tracing Gems II

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Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

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Beschreibung

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:


This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.
Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
What You'll Learn:
Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Explore the capabilities of the latest graphics hardware and APIs Review a comprehensive collection of ideas, tips, and best practices for real-time ray tracing applications Learn about real-time ray tracing, hybrid rendering, denoising & filtering, global illumination, and more With advice from graphics experts at NVIDIA and top game developers in the game industry

Autor*in

Adam Marrs

Themen in »Ray Tracing Gems II«

Computer Graphics Real-Time Rendering Ray Tracing Path Tracing GPU DirectX Raytracing Vulkan Ray Tracing BVH and Acceleration Structures Rasterization Game development Open Access

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Details

ISBN: 9781484271872
Verlag: APRESS
Erscheinung: 23.08.2021

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