Sheikh Sohel Moon Moon Securing Single-Player Games in Unreal Engine

Securing Single-Player Games in Unreal Engine

von Sheikh Sohel Moon

Techniques to Protect Game Variables, Progress, and Player Trust

Preis unbekannt

Buch in deiner Nähe kaufen


...oder deine aktuelle Postleitzahl eingeben:
oder

Beschreibung

Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. 

Through real-world examples and game-ready implementations, you’ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention—backed by insights from titles like The Witcher 3 and Assassin’s Creed Odyssey.

You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. 

Learn To:
Encrypt and validate in-game variables at runtime
Secure saved files against edits and rollbacks
Detect memory editing and cheat tools
Implement honeypots and behavior-based cheat detection
Apply anti-tampering strategies without online systems

 


Master practical, code-driven techniques to safeguard gameplay integrity—without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. 

Through real-world examples and game-ready implementations, you’ll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention—backed by insights from titles like The Witcher 3 and Assassin’s Creed Odyssey.

You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. 

Learn To:
Encrypt and validate in-game variables at runtime
Secure saved files against edits and rollbacks
Detect memory editing and cheat tools
Implement honeypots and behavior-based cheat detection
Apply anti-tampering strategies without online systems

Who Is This Book For
With a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.


Delivers implementation-ready techniques using Blueprints and C++, empowering developers to protect gameplay systems Offers a full suite of anti-exploit strategies tailored to single-player environments Shows how to deliver fair, cheat-resistant player experiences that foster long-term engagement and community trust

Autor*in

Sheikh Sohel Moon

Themen in »Securing Single-Player Games in Unreal Engine«

Game security Indie game development Gameplay integrity Unreal Engine security Tamper-proof Unreal Engine Single-player game security Real-time cheat prevention Secure game mechanics Anti-cheat techniques Secure save game files Cheat detection Unreal Engine Player stat tampering

Stimmen zu »Securing Single-Player Games in Unreal Engine«

Details

ISBN: 9798868828331
Verlag: APRESS
Erscheinung: 26.06.2026

Link teilen


Über buchnah.de | Die Buchhandlungen | Die Verlage | Impressum & Kontakt | Datenschutz | Presse


Auf dieser Seite kannst Du Buchhandlungen in der Nähe finden