Allbeck Motion in Games

Motion in Games

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4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings

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Beschreibung

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011.
The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
Up-to-date results Fast track conference proceedings State-of-the-art report

Autor*in

Jan Allbeck

Themen in »Motion in Games«

3D video game development real-time simulation social roles spatial analysis algorithm analysis and problem complexity

Stimmen zu »Motion in Games«

Details

ISBN: 9783642250897
Verlag: Springer Berlin
Erscheinung: 28.10.2011

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