Alberto Denia Denia Graphics Programming with Metal 2

Graphics Programming with Metal 2

von Alberto Denia

Real-time Rendering for iOS Development

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Beschreibung

Discover the fundamental concepts of graphics programming and how to implement them in Metal.This book shows you how to create and convert a single cohesive project into to a beautiful scene, using the latest techniques to make them fun and relevant.

Set up your first Metal view and get a taste of shaders by showing some colored pixels in the screen. Then use fundamental 3D geometry and view transformation concepts while loading and showing some 3D models in a scene. Integrate light and approximate it with different shading models and effects. 

Then move on to more advanced techniques such as implementing UI elements in your project. Use Metal to create environment and image-space techniques that can massively improve the render quality of your projects. And go even further with geometry and real-time rendering.

With so many graphics-intensive applications juicing up our devices, graphics programming is more relevant than ever. Metal is a modern, elegant and exciting low-level graphics API developed by Apple. Let Graphics Programming with Metal 2 show you how to speed up graphics in their platforms.


Discover the fundamental concepts of graphics programming and how to implement them in Metal. This book shows you how to create and convert a single cohesive project into to a beautiful scene, using the latest techniques to make them fun and relevant.

Set up your first Metal view and get a taste of shaders by showing some colored pixels in the screen. Then use fundamental 3D geometry and view transformation concepts while loading and showing some 3D models in a scene. Integrate light and approximate it with different shading models and effects. 

Then move on to more advanced techniques such as implementing UI elements in your project. Use Metal to create environment and image-space techniques that can massively improve the render quality of your projects. And go even further with geometry and real-time rendering.

With so many graphics-intensive applications juicing up our devices, graphics programming is more relevant than ever. Metal is a modern, elegant and exciting low-level graphics API developed by Apple. Let Graphics Programming with Metal 2 show you how to speed up graphics in their platforms.

What You'll LearnWho This Book Is For
Intermediate developers with some knowledge of Swift that are interested in graphics programming or are familiar with other graphics frameworks and want to dive into Metal.

Implement the fundamentals of graphics programming with Metal
Explore the possibilities more advanced techniques offer to improve your scene
Create a single project, slowly building it up to render a beautiful scene

Autor*in

Alberto Denia

Themen in »Graphics Programming with Metal 2«

Apple GPU Graphics programming Metal game engine development iOS game real-time rendering

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Details

ISBN: 9781484252895
Verlag: APRESS
Erscheinung: 12.11.2020

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