Ergebnisse für: Player Feedback

Hier findest Du Bücher, die sich mit Player Feedback beschäftigen.

Buch Cover Force Feedback
In the early days of video gaming, the connection between the player and the digital world was strictly limited to sight and sound. When your character took a hit, you saw a flashing sprite and heard a digitized beep, but your hands remained completely disconnected from the action. That all changed ...
Buch Cover Lean Game Development
Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section exp...
Buch Cover Positiv Führen für Dummies
Ist es Ihnen wichtig, dass Arbeit Ihnen und auch Ihrem Team Freude macht? Haben Sie Vertrauen zu Ihren Mitarbeitern, kennen Sie deren Stärken und setzen Sie diese gezielt ein? Möchten Sie, dass Ihre Mitarbeiter verstehen, wofür Sie arbeiten und die Werthaftigkeit ihres Tuns erkennen? Dann sind Ih...
Buch Cover Positiv Führen für Dummies
Ist es Ihnen wichtig, dass Arbeit Ihnen und auch Ihrem Team Freude macht? Haben Sie Vertrauen zu Ihren Mitarbeitern, kennen Sie deren Stärken und setzen Sie diese gezielt ein? Möchten Sie, dass Ihre Mitarbeiter verstehen, wofür Sie arbeiten und die Werthaftigkeit ihres Tuns erkennen? Dann sind Ih...
Buch Cover The Effects of Framing in Gamification
The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of in...
Buch Cover Lean Game Development
Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section exp...
Buch Cover The Effects of Framing in Gamification
Florian Brühlmann
Springer Fachmedien Wiesbaden GmbH
53.49 € · Paperback
Player experience Self-determination theory Motivation Logistic regression Feedback Crowdsourcing
The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of in...
Buch Cover Acoustic Satisfaction
Why does landing a shot in a modern first-person shooter feel so inherently satisfying? It’s not the visual explosion or the point tally; it is the instantaneous, micro-engineered acoustic "thwip" of the hit marker. This tiny interface element revolutionized competitive gaming by hacking our brain...
Buch Cover Idling to Riches
Millions of players log on every day not to embark on epic quests or test their reflexes, but simply to watch a number slowly increase. The rise of idle gaming defies all traditional logic of what makes a video game engaging, yet it is one of the most profitable sectors in the modern mobile economy....

Über buchnah.de | Die Buchhandlungen | Die Verlage | Impressum & Kontakt | Datenschutz | Presse


Auf dieser Seite kannst Du Buchhandlungen in der Nähe finden