Ergebnisse für: STEM games

Hier findest Du Bücher, die sich mit STEM games beschäftigen.

Buch Cover Critical, Transdisciplinary and Embodied Approaches in STEM Education
Over the past decade, integrated STEM education research has emerged as an international concern, creating around it an imperative for technological and disciplinary innovation and a global resurgence of interest in teaching and learning to code at the K-16 levels. At the same time, issues of democr...
Buch Cover Integrative STEM and STEAM Education for Real-Life Learning
This book illustrates that real-life learning in which students conduct scientific investigations and make new innovations to solve real-world problems is an integral part of STEM (science, technology, engineering, math) and STEAM (science, technology, engineering, art, math) education. It provides ...
Buch Cover Exploring Perspectives on Creativity Theory and Research in Education
Collectively, the sixteen chapters in this book investigate the power of creativity in the classroom, many through the specific lens of limited resources as an opportunity. The chapters are divided into two sections, eight chapters comprising Section I: Theory and Research and then the eig...
Buch Cover Critical, Transdisciplinary and Embodied Approaches in STEM Education
Over the past decade, integrated STEM education research has emerged as an international concern, creating around it an imperative for technological and disciplinary innovation and a global resurgence of interest in teaching and learning to code at the K-16 levels. At the same time, issues of democr...
Buch Cover Critical, Transdisciplinary and Embodied Approaches in STEM Education
Over the past decade, integrated STEM education research has emerged as an international concern, creating around it an imperative for technological and disciplinary innovation and a global resurgence of interest in teaching and learning to code at the K-16 levels. At the same time, issues of democr...
Buch Cover Integrative STEM and STEAM Education for Real-Life Learning
This book illustrates that real-life learning in which students conduct scientific investigations and make new innovations to solve real-world problems is an integral part of STEM (science, technology, engineering, math) and STEAM (science, technology, engineering, art, math) education. It provides ...
Buch Cover Integrative STEM and STEAM Education for Real-Life Learning
This book illustrates that real-life learning in which students conduct scientific investigations and make new innovations to solve real-world problems is an integral part of STEM (science, technology, engineering, math) and STEAM (science, technology, engineering, art, math) education. It provides ...
Buch Cover Exploring Perspectives on Creativity Theory and Research in Education
Collectively, the sixteen chapters in this book investigate the power of creativity in the classroom, many through the specific lens of limited resources as an opportunity. The chapters are divided into two sections, eight chapters comprising Section I: Theory and Research and then the eig...
Buch Cover Female Innovators at Work

APRESS
69.54 € · Paperback
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Buch Cover Coole Spiele mit Scratch

dpunkt.verlag
17.99 € · eBook (Download)
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Buch Cover Game-based Learning Across the Disciplines

Springer International Publishing
139.09 € · Paperback
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Buch Cover Future Prospects of Technology Education

Waxmann
34.9 € · Paperback
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Buch Cover Disciplinary Literacy and Gamified Learning in Middle School Classrooms

Springer International Publishing
64.19 € · eBook
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Buch Cover Game-based Learning Across the Disciplines

Springer International Publishing
128.39 € · eBook
...
Buch Cover Connecting Science and Engineering Education Practices in Meaningful Ways

Springer International Publishing
106.99 € · Paperback
...
Buch Cover Coole Spiele mit Scratch

dpunkt.verlag
22.9 € · Paperback
...
Buch Cover Connecting Science and Engineering Education Practices in Meaningful Ways

Springer International Publishing
96.29 € · eBook
...
Buch Cover Coole Spiele mit Scratch

dpunkt.verlag
17.99 € · eBook (Download)
...
Buch Cover Disciplinary Literacy and Gamified Learning in Elementary Classrooms

Springer International Publishing
64.19 € · eBook
...
Buch Cover Exploring Genre through Gamified Adventures in Elementary Classrooms

Springer International Publishing
85.59 € · eBook
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