Ergebnisse für: HLSL

Hier findest Du Bücher, die sich mit HLSL beschäftigen.

Buch Cover HLSL and Pixel Shaders for XAML Developers
Walt Ritscher
O'Reilly and Associates
12 € · Buch
Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional.NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and ...
Buch Cover Building Quality Shaders for Unity®
Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fun...
Buch Cover Building Quality Shaders for Unity®
Understand what shaders are and what they’re used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fun...
Buch Cover Erstellung hochwertiger Shader für Unity®
Shader gelten oft als mystisch und schwer zu entwickeln, selbst für erfahrene Programmierer, Künstler und Entwickler aus anderen Bereichen des Spieldesigns. Dieses Buch räumt mit dieser Vorstellung auf, indem es Ihr Wissen über in Stufen aufbaut. Es beginnt mit grundlegenden Shader-Mathematiken,...
Buch Cover Erstellung hochwertiger Shader für Unity®
Shader gelten oft als mystisch und schwer zu entwickeln, selbst für erfahrene Programmierer, Künstler und Entwickler aus anderen Bereichen des Spieldesigns. Dieses Buch räumt mit dieser Vorstellung auf, indem es Ihr Wissen über in Stufen aufbaut. Es beginnt mit grundlegenden Shader-Mathematiken,...
Buch Cover Practical Shader Development
It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, ...
Buch Cover Learning XNA 4.0
Aaron Reed
O'Reilly and Associates
32 € · Buch
microsoft, hlsl, Windows Phone, xna 4.0, xbox
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers ...
Buch Cover Practical Shader Development
It’s time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, ...

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