Ben Tyers Dickson Law Tyers Learning Game Development with GameMaker

Learning Game Development with GameMaker

von Ben Tyers Dickson Law

A Practical Guide for Introducing Coding and Game Development to Young Learners

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Beschreibung

Turn your game ideas into reality! This book is a hands-on guide to using GameMaker and its scripting language (GML). It is tailored for classroom use, suitable for both educators and students.

We will start with essentials such as installing GameMaker, navigating the IDE, and organizing your projects for success. You will learn of sprites, objects, events, variables, collisions, audio, and GUI design. We will also cover implementing AI, alarms, loops, arrays, and state control to create dynamic gameplay. The book also covers how to publish your game. Each chapter ends with a quiz to reinforce what has been covered.

With clear explanations, hands-on examples, and over 50 mini-game ideas, this book transforms beginners into confident developers. By the end, you’ll have the skills to design, prototype, and publish polished games using GameMaker.

You Will


Turn your game ideas into reality! This book is a hands-on guide to using GameMaker and its scripting language (GML). It is tailored for classroom use, suitable for both educators and students.

We will start with essentials such as installing GameMaker, navigating the IDE, and organizing your projects for success. You will learn of sprites, objects, events, variables, collisions, audio, and GUI design. We will also cover implementing AI, alarms, loops, arrays, and state control to create dynamic gameplay. The book also covers how to publish your game. Each chapter ends with a quiz to reinforce what has been covered.

With clear explanations, hands-on examples, and over 50 mini-game ideas, this book transforms beginners into confident developers. By the end, you’ll have the skills to design, prototype, and publish polished games using GameMaker.

You Will

Who This Book Is For
This book is suitable for teachers and students learning GML in a classroom environment as well as self-study.


Guides readers through building and testing games Includes practical advice on managing resources, sourcing assets, and understanding copyright Each chapter ends with a quiz to promote independent problem solving

Autor*in

Ben Tyers

Themen in »Learning Game Development with GameMaker«

GameMaker GML (GameMaker Language) 2D Game Design Educational Game Programming Classroom Game Projects

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Details

ISBN: 9798868828829
Verlag: APRESS
Erscheinung: 13.05.2027

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