This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design leader and author Reginé Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games and emerging technologies.
This updated and expanded edition reflects the rapid evolution of the tech landscape, featuring up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions and design for real human experiences, especially for those historically excluded.
Inclusive Design for a Digital World isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.
You Will:
Learn to apply WCAG 2.2 and understand how to meet international compliance requirements
Navigate the European Accessibility Act (EAA) and its implications for digital products
Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities
Incorporate assistive technologies into your design and testing workflows
Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR
Conduct user research and usability testing with diverse participants
Build inclusive design systems and content architectures from the ground up
Approach digital design with care, curiosity, and the people most often left out. This book invites you to rethink how we create digital systems, products, and tools, not just to meet accessibility requirements, but to shape a more inclusive future. UX design professor and author Regine Gilbert provides a thoughtful, practical, and global perspective on designing with empathy and intention across websites, apps, games, and emerging technologies like AI, VR, and AR.
This expanded edition reflects the rapid evolution of the tech landscape. It features up-to-date guidance on the Web Content Accessibility Guidelines (WCAG 2.2), the European Accessibility Act, and international standards. It also explores the intersection of AI and accessibility, examining both the promises and risks of machine learning, automated tools, and algorithmic bias. You’ll learn how to ask better questions, challenge assumptions, and design for real human experiences, especially for those historically excluded.
Inclusive Design for a Digital World, Second Edition isn’t a checklist or a fix-it manual, it’s a collection of reflections, case studies, questions, and examples that help you design with more people in mind from the start. Whether you’re working on a subway kiosk, an AI chatbot, a learning app, or a video game, inclusive design is about recognizing who’s being left out and doing the work to build systems that allow more people to participate, contribute, and belong.
What You Will Learn:
Apply WCAG 2.2 and understand how to meet international compliance requirements
Navigate the European Accessibility Act (EAA) and its implications for digital products
Design inclusive experiences for users with visual, motor, auditory, and cognitive disabilities
Identify how AI and machine learning impact accessibility and inclusion—both positively and negatively
Incorporate assistive technologies into your design and testing workflows
Create accessible mobile apps, websites, video games, and immersive experiences like VR and AR
Conduct user research and usability testing with diverse participants
Build inclusive design systems and content architectures from the ground up
Who This Book Is For
Designers, developers, researchers, product managers, content strategists, educators, and technologists working to embed inclusion into every phase of the digital product lifecycle, with a special emphasis on those exploring the impact of AI on accessibility.
Explore how AI intersects with inclusive design and accessibility Gain real-world insight into WCAG 2.2 and the European Accessibility Act (EAA) Rethink design through reflection, case studies, and inclusive tech practices Additional multimedia content accessible in browser or via SN More Media App
Reginé M. Gilbert
Inclusive Design Accessibility Accessible Design Color Contrast Planning Accessible Design Usability and Accessibility User Research Content for accessibilty Tools for accessibility Tools for accessibility Benefits of Accessibility Accessibility and Inclusive Design Coding Accessibility