Massimo Nardone Nardone Cybersecurity Threats and Attacks in the Gaming Industry

Cybersecurity Threats and Attacks in the Gaming Industry

von Massimo Nardone

Secure Game Players' and Developers' Data and Systems

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Beschreibung

Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment.

This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.


Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment.

This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.

 

What You Will Learn 

 

Who Is This Book For

The book assumes you have strong gaming development and security knowledge. The book will be written mainly for developers who want to learn how to choose the right tools, what are the best practice, the threats, and vulnerabilities


Explains principles that can be applied to game projects to prevent security issues Hopes to make understanding and resolving game security issues less intimidating Provides examples of the types of security concerns games and game developers face

Autor*in

Massimo Nardone

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Gaming Security DDOS Data Privacy

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Details

ISBN: 9798868814914
Verlag: APRESS
Erscheinung: 29.05.2025

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