Gilardi Esports in the Asia-Pacific

Esports in the Asia-Pacific

von

Ecosystem, Communities, and Identities

Preis unbekannt

Buch in deiner Nähe kaufen


...oder deine aktuelle Postleitzahl eingeben:
oder

Beschreibung

“This book as one of the first academic discourses on the Asia-Pacific esports sphere advances a new horizon in esports and game studies. By dexterously engaging with three different perspectives, including macro, meso, and micro levels of discussions, this book provides fascinating discussions fully supported by a multitude of theoretical and methodological frameworks. The quality of analyses by both leading and emerging scholars posits this book as an essential read for scholars and students alike.”— Dal Yong Jin, Distinguished SFU Professor. Simon Fraser University, CanadaThis is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and developmentof esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Filippo Gilardi is an Associate Professor in Creative Industries and Transmedia and currently the Head of the School of International Communications and the Director of the Institute of Asia and Pacific Studies (IAPS) at the University of Nottingham Ningbo China. His research interests focus on media convergence, copyright protection, the development of global digital platforms, and audience studies.Paul Martin is an Associate Professor in Digital Media and Communications in the School of International Communications at the University of Nottingham Ningbo China. He conducts research on computer games and computer game culture, focusingon three main areas: game cultures, games and meaning; and game studies as an academic field. He is a founder member of the Chinese Digital Games Research Association (CDiGRA) and currently serves as its president.chapters “Introduction to Esports in the                 Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons                           Attribution 4.0 International License via link.springer.com.


This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the                 Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons                           Attribution 4.0 International License via link.springer.com.

Identifies the regional specificities of esports in the Asia-Pacific: structures, regulatory frameworks, and practices Shares unique but also significantly interconnected experiences across the Asia-Pacific region Provides possible directions for future research in the field of esports

Autor*in

Filippo Gilardi

Themen in »Esports in the Asia-Pacific«

Esports Development Regulatory Frameworks Comparative Analysis Digital Games Game Players

Stimmen zu »Esports in the Asia-Pacific«

“This book as one of the first academic discourses on the Asia-Pacific esports sphere advances a new horizon in esports and game studies. By dexterously engaging with three different perspectives, including macro, meso, and micro levels of discussions, this book provides fascinating discussions fully supported by a multitude of theoretical and methodological frameworks. The quality of analyses by both leading and emerging scholars posits this book as an essential read for scholars and students alike.” (Dal Yong Jin, Distinguished SFU Professor. Simon Fraser University, Canada)“Esports in the Asia-Pacific is a timely exploration of organized videogame competition cultures. These essays provide a valuable perspective on the challenges that arise from professionalization under local conditions, including issues of integrity, discrimination, community engagement, wellbeing, identity, and labor politics. These universal concerns are relevant not only to esportsbut to our digital leisure and life in play. If you're curious about the fascinating and distinctive regional worlds of esports, this book is the perfect starting point for game and sports scholars alike.” (Emma Witkowski, RMIT University, Australia)

()

Details

ISBN: 9789819937981
Verlag: Springer Singapore
Erscheinung: 26.02.2025

Link teilen


Über buchnah.de | Die Buchhandlungen | Die Verlage | Impressum & Kontakt | Datenschutz | Presse


Auf dieser Seite kannst Du Buchhandlungen in der Nähe finden