Drawing on Game-Based Learning and other innovations, this textbook establishes the Challenge Model of learning—an interactive format that involves meaningful learner decisions leading to exploration of different outcomes. It includes more than 50 different examples of challenges which can be applied to different sites of learning, schools and universities through to professional training. While the challenges are suitable for use 'out of the box', this textbook also presents design principles and tools for those seeking to create their own challenges. It also includes additional in-depth discussion of several different projects for more comprehensive integration of challenges into the curriculum and using innovative technologies to enhance learning.
This textbook is useful for teaching students seeking to understand how interactivity can be integrated into their design toolbox and also serves as a resource for current teachers to develop their teaching approach and seek out new options.
Drawing on Game-Based Learning and other innovations, this textbook establishes the Challenge Model of learning—an interactive format that involves meaningful learner decisions leading to exploration of different outcomes. It includes more than 50 different examples of challenges which can be applied to different sites of learning, schools and universities through to professional training. While the challenges are suitable for use 'out of the box', this textbook also presents design principles and tools for those seeking to create their own challenges. It also includes additional in-depth discussion of several different projects for more comprehensive integration of challenges into the curriculum and using innovative technologies to enhance learning.
This textbook is useful for teaching students seeking to understand how interactivity can be integrated into their design toolbox and also serves as a resource for current teachers to develop their teaching approach and seek out new options.
Scott Beattie
Game Based Learning Student Engagement Problem Based Learning Learning Design Learning Simulations challenge-based activities Constructivism in learning Connectivism in learning Challenge Mode of learning Curriculum Design
“Dr. Scott Beattie’s Challenge-Based Learning: Engaging with Students Through Interactivity is a must-read for educators seeking more interactive and inclusive game-based teaching strategies. It seamlessly connects play, interactivity, and equity to inspire real change.” (Dr. Dave Eng, Principal University XP)