This book is the proceedings of the 11th International Conference on Frontiers of Educational Technologies (ICFET) 2025, which was held at Kyushu University in Fukuoka, Japan, from June 12 to 14, 2025. The chapters reflect the development in frontiers of educational technologies across various countries. Topics covered in this book include Extended Reality Technology in Education and Game-Based Learning, Theory and Practice of the Integration of Artificial Intelligence and Education, Data Driven-Education Research and Learning Analytics, Development of Educational Applications and Digital Learning, Digital Literacy and Ethical Challenges in Educational Research, Visual Analysis of Educational Research and Knowledge System Modeling, Innovative Teaching Models and Student Competency Development, among others. This book serves as a tailored reference for academics and industry professionals, who are engaged in the field of education.
This book is the proceedings of the 11th International Conference on Frontiers of Educational Technologies (ICFET) 2025, which was held at Kyushu University in Fukuoka, Japan, from June 12 to 14, 2025. The chapters reflect the development in frontiers of educational technologies across various countries. Topics covered in this book include Extended Reality Technology in Education and Game-Based Learning, Theory and Practice of the Integration of Artificial Intelligence and Education, Data Driven-Education Research and Learning Analytics, Development of Educational Applications and Digital Learning, Digital Literacy and Ethical Challenges in Educational Research, Visual Analysis of Educational Research and Knowledge System Modeling, Innovative Teaching Models and Student Competency Development, among others. This book serves as a tailored reference for academics and industry professionals, who are engaged in the field of education.
Anu Gokhale
Artificial Intelligence in Education Decision Support Systems for Education Virtual and Augmented Reality in Learning Cybersecurity in Educational Technologies Emerging Trends in Educational Software Development Open Source Educational Technologies Machine Learning Applications in Pedagogy Cloud Computing in Education Gamification for Learning Enhancement Coding and Computational Thinking Education