Chang-Hun Kim Sun-Jeong Kim Soo-Kyun Kim Shin-Jin Kang Kim Real-Time Visual Effects for Game Programming

Real-Time Visual Effects for Game Programming

von Chang-Hun Kim Sun-Jeong Kim Soo-Kyun Kim Shin-Jin Kang

Preis unbekannt

Buch in deiner Nähe kaufen


...oder deine aktuelle Postleitzahl eingeben:
oder

Beschreibung

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
First instructional guide to visual effects in game programming Equips readers to handle complex visual effects technique by providing many practical complex examples Covers many different applications for high-end gaming platforms such as smartphone and MS Kinect Caters to scientists, engineers and practitioners involved in the field of game programming Written by top researchers in the field Includes supplementary material: sn.pub/extras

Autor*in

Chang-Hun Kim

Themen in »Real-Time Visual Effects for Game Programming«

Fire Simulation Game Programming Physically Based Rendering Physics of Visual Effects Visual Effects Water Simulation Wind Simulation

Stimmen zu »Real-Time Visual Effects for Game Programming«

Details

ISBN: 9789812874863
Verlag: Springer Singapore
Erscheinung: 18.05.2015

Link teilen


Über buchnah.de | Die Buchhandlungen | Die Verlage | Impressum & Kontakt | Datenschutz | Presse


Auf dieser Seite kannst Du Buchhandlungen in der Nähe finden