Sourina Subconscious Learning via Games and Social Media

Subconscious Learning via Games and Social Media

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Beschreibung

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial experts comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children. 

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area.

These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.


Presents the applications of serious games in Asian healthcare and adult learning environment Covers many different applications of educational games used in healthcare Written by experts in the field Includes supplementary material: sn.pub/extras

Autor*in

Olga Sourina

Themen in »Subconscious Learning via Games and Social Media«

Educational Games Educational Games Educational Technology Edutainment Space Game Development Immersive Technologies Serious Games Serious Games Educational Therapeutic Games

Stimmen zu »Subconscious Learning via Games and Social Media«

Details

ISBN: 9789812874085
Verlag: Springer Singapore
Erscheinung: 20.04.2015

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