Roberto Dillon Dillon Ready

Ready

von Roberto Dillon

A Commodore 64 Retrospective

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Beschreibung

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?

This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries.

Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching the C64 influence was.

Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in.

With a foreword by Michael Tomczyk


How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special?

This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries.

Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was.

Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in.

With a foreword by Michael Tomczyk


Accessible but detailed writing style makes the book suitable for a wide range of readers, including academic researchers focusing on the history of computing, amateurs and the general public Provides essential explanations of what made the VIC-II and SID chips unique, including the basics of their operations and programming Traces the evolution of several gaming genres, like RPG, Adventure, and Platformers on the C64 Analyzes the first generation of game engines, including an introductory tutorial to the much-loved "Shoot 'Em Up Construction Kit" (SEUCK) Includes supplementary material: sn.pub/extras

Autor*in

Roberto Dillon

Themen in »Ready«

Commodore 64 architecture Game Engines Game connection Game design methodology Interactive Environments Playful User Interfaces SID registers Shoot 'Em Up Construction Kit (SEUCK) VIC-II registers

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“This book encapsulates everything that made the Commodore 64 such an enduring and admired piece of engineering. It is ultimately a celebration of what happens when hardware democratizes human creation, expression, and ingenuity, leaving a legacy that fuels its fans and influences modern tech innovators today and well into the future. Summing Up: Highly recommended. All students in game programs, researchers/faculty, professionals/practitioners, and gaming enthusiasts.” (A. Chen, Choice, Vol. 52 (11), July, 2015)


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Details

ISBN: 9789812873408
Verlag: Springer Singapore
Erscheinung: 15.12.2014

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