Hamada Neo-Simulation and Gaming Toward Active Learning

Neo-Simulation and Gaming Toward Active Learning

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Beschreibung

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.


Provides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked society Familiarizes readers with examples of simulation and state-of-the-art gaming, which have widespread applications in education, social problem solving, and experimental research Furnishes insight into handling simulation and gaming from clinical theory to problems faced by an individual

Autor*in

Ryoju Hamada

Themen in »Neo-Simulation and Gaming Toward Active Learning«

Simulation and Gaming Policy Exercise Social Science Cross-Disciplinary Translational System Science Active Learning

Stimmen zu »Neo-Simulation and Gaming Toward Active Learning«

Details

ISBN: 9789811380419
Verlag: Springer Singapore
Erscheinung: 18.10.2020

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