The new multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains.
This book aims to provide a complete coverage of the areas outlined and to bring together the researchers from academic and industry as well as practitioners to share ideas, challenges, and solutions relating to the multifaceted aspects of this field.
The new multimedia standards (for example, MPEG-21) facilitate the seamless integration of multiple modalities into interoperable multimedia frameworks, transforming the way people work and interact with multimedia data. These key technologies and multimedia solutions interact and collaborate with each other in increasingly effective ways, contributing to the multimedia revolution and having a significant impact across a wide spectrum of consumer, business, healthcare, education, and governmental domains.
This book aims to provide a complete coverage of the areas outlined and to bring together the researchers from academic and industry as well as practitioners to share ideas, challenges, and solutions relating to the multifaceted aspects of this field.
Reflects the state-of-the-art of the computational methods, involving theory, algorithm, numerical simulation, error and uncertainty analysis and other disciplines Promotes discussion among academics, researchers and professionals in the field of IT in computing and communications Includes supplementary material: sn.pub/extras
James J. (Jong Hyuk) Park
3D Compression and Transcoding 3D Recording and Storage 3D Video Adaptive and Context-Aware Computing Advances and Challenges in HD Device Interconnects Audio Processing Challenges in Multimedia Coding and Compression Computer Graphics Context-Aware Ubiquitous Computing Cooperative Driving Embedded Systems and Softwares Green-Home Consumer Electronics Technologies Home Entertainment Devices Human Centric Computing