Riblerim the Unsure, Master Diviner, in his benevolent, yet eccentric prime, created a wizard's theme park—that's a theme park by a wizard, not strictly speaking for wizards. Though the latter were certainly welcome too.
Then came the Great Needle Pusher Purge. Seamstresses and tailors, long suspected of sorcery, one and all, were persecuted and driven away. Predictably, the Great Needle Pusher Purge was followed by the Great Wearing of Nothing but Rags, but that's not so important. Unwilling to idly stand by, Riblerim created the Costumiers with Latent Arcane Magicks Refuge Initiative & Motivation Scheme (CLAMRIMS, for short), seeking out freethinking clothiers and modistes, and sheltering them in his wondrous realm.
All was nice and pleasant as it could be, but then Riblerim disappeared.
Fifty years he has been missing, and the eldritch realm, with its arcane creations and thaumaturgic costumiers, has been unraveling. Not all is nice and pleasant anymore.
Capes and Cloaks and Cowls and a Park is a self-contained adventure setting for Hypertellurians and other fantasy roleplaying games. It comes as a lush, fully bookmarked and hyperlinked PDF with over 100 pages, bursting with resplendent original illustrations by Katie Wakelin, and isometric maps by Diogo Nogueira.
Frank Reding
I come from a web design and development background, and have been gaming pretty much non-stop since my youth. Growing up in Luxembourg in the late 70s and 80s meant that I had never heard of anything so frivolously fun as Dungeons & Dragons. In an invigorating stroke of irony, it was the anti-roleplaying propaganda movie Mazes and Monsters that opened up this world to me.
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