This book presents a comprehensive framework for teaching Persian as a foreign language through culturally immersive digital games, specifically designed for Iraqi Arabic-speaking learners. Grounded in interactional linguistics, task-based language teaching, and sociocultural theory, the study develops and evaluates seven digital games that address critical challenges in Persian acquisition: pronunciation of difficult phonemes (/ʒ/, /x/, /ɢ/), vocabulary retention, grammatical accuracy (imperatives and past tense), and cultural competence (particularly taarof and bazaar bargaining). The games leverage advanced computational tools including speech recognition and natural language processing to provide immediate, individualized feedback and adaptive scaffolding. A rigorous 10-week controlled pilot study with 64 Iraqi Arabic-speaking learners at Ilam University demonstrates the exceptional efficacy of this approach. The experimental group achieved substantially greater gains than the control group across all measures: pronunciation accuracy (+27.5 vs. +9.5 percentage points), vocabulary retention (+24.5 vs. +8.4), grammatical accuracy (+30.7 vs. +14.1), and most dramatically, cultural competence (+42.4 vs. +11.6 percentage points). Effect sizes ranged from Cohen's d = 1.58 to 2.01, among the largest ever reported in game-based language learning research. Qualitative feedback revealed high learner engagement (94% task completion) and intrinsic motivation. The findings validate theoretical predictions about the crucial role of meaningful interaction, pushed output, and scaffolded practice within authentic cultural contexts. This work offers a replicable model for developing effective digital learning resources for less commonly taught languages, demonstrating how technology can democratize access to high-quality, culturally authentic language education.
Amir Karimipour
Spracherwerb Linguistik Semitistik Persisch