Although the same computer games are played across cultures, they give rise to different concerns: nationally, across families, law, science and industry.
The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
Estrid Sörensen
Estrid Sørensen (Prof. Dr.) lehrt Wissensanthropologie an der Ruhr-Universität Bochum.
Computer Games Computer Games Science & Technology Studies Science & Technology Studies Matters of Concern Matters of Concern Comparison Comparison Denmark Denmark Germany Germany Computer Game Violence Computer Game Violence Computer Game Addiction
Besprochen in:Choice, 56/6 (2019)
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Besprochen inCHOICE, 56, 6 (2019)
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