An exploration of the intricate links between game culture and material culture, examining the objects of gaming and the playful phenomena that they create.
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Benjamin Beil
Benjamin Beil ist Professur für Medienwissenschaft mit Schwerpunkt Digitalkulturen am Institut für Medienkultur und Theater der Universität zu Köln
Games Games Play Play Materiality Materiality Media Media Culture Culture Popular Culture Popular Culture Computer Games Computer Games Media Aesthetics
»Der Sammelband ist ein beeindruckendes Beispiel dafür, wie holistische Spieleforschung, die gängige Diskurse überdenkt und ausweitet, aussehen kann.«
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