If reality is a construction and architecture is part of it, then the virtual spaces of games can teach us a lot about architecture and the role it plays in and for society.
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
Andri Gerber
Andri Gerber (Prof. Dr.) ist Co-Leiter am Institut konstruktives Entwerfen an der ZHAW Zürcher Hochschule für Angewandte Wissenschaften.
Virtual Environments Virtual Environments Game Spaces Game Spaces Game Architecture Game Architecture Video Games Video Games Architecture Architecture Media Media Space Space Computer Games
Besprochen in:www.architecturalrecord.com, 07.07.2020, Andrew Blum
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»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken – allein zum Zwecke der Weiterbildung und Recherche versteht sich.«
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»Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.«
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