Cutting-edge papers on the art, technology, and theory of digital games - the proceedings of the "Clash of Realities" conference (2015/2016) by Janet H. Murray, David O'Reilly, Eric Zimmerman, Mark J.P. Wolf et al.
Digital games as transmedia works of art – Games as social environments – The aesthetics of play – Digital games in pedagogy – Cineludic aesthetics – Ethics in games – these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions – by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
Games Games Design Design Art Art Media Media Film Film Audiovisuality Audiovisuality Technology Technology Digital Culture
Besprochen in:GMK-Newsletter, 2 (2018)
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