This book contains a selection of papers presenting the state of the art in photorealistic rendering and covering the following topics: radiosity algorithms, ray tracing algorithms, hybrid algorithms, reflection models and reflection properties, light source characteristics, and parallel processing.
Pere Brunet
3D Bilderzeugung Bildsynthese Computer Graphics Computergraphik Image Synthesis Radiosity Ray Tracing Simulation Strahlungsverfahren (radiosity) Textur algorithms modeling reflection rendering