Dignum Agents for Games and Simulations II

Agents for Games and Simulations II

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Trends in Techniques, Concepts and Design

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Beschreibung

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.

This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.


While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.

This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.


State of the art results in research on agents for games and simulations Forms an overview for anyone who wants to combine agent technology with (serious) games The papers focus on architectures combining agents and game engines; training aspects of the games; as well as on social and organizational aspects of games and agents.

Autor*in

Frank Dignum

Themen in »Agents for Games and Simulations II«

agent based simulation artificial intelligence computer games intelligent agents interactive environments modeling and simulation multi-agent platforms multiagent systems serious games social agents social simulation

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Details

ISBN: 9783642181801
Verlag: Springer Berlin
Erscheinung: 14.01.2011

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