Boulic Motion in Games

Motion in Games

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Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings

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Beschreibung

This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010.
The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Autor*in

Ronan Boulic

Themen in »Motion in Games«

Racter artificial intelligence autonomous agent avatar behavior control collision avoidance crowd modeling dimensionality reduction dynamics simulation expressivitiy hair simulation interaction knowledge-based learning simulation

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Details

ISBN: 9783642169571
Verlag: Springer Berlin
Erscheinung: 04.11.2010

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