Tom R. Craig Craig Illusion of Ping

Illusion of Ping

von Tom R. Craig

Rollback Netcode and the Millisecond Time Travel That Saved Online Gaming

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Beschreibung

How programmers invented a system that rewinds and fast-forwards virtual time to eliminate lag in online video games.
For decades, playing fast-paced fighting games over the internet was a miserable experience. The traditional delay-based netcode waited for both players' signals to arrive before updating the screen, resulting in sluggish controls and underwater physics that ruined competitive play. Then came a revolution built on predictive mathematics and millisecond time travel: Rollback Netcode. This technical dive into video game engineering explains the brilliant software architecture that saved online fighting games. Instead of waiting for data, rollback netcode instantly guesses what the opponent will do next. If the guess is wrong, the game physically rewinds reality, corrects the error, and fast-forwards back to the present—all within a fraction of a second, completely invisible to the human eye. Discover the grassroots developers who fought massive Japanese studios to implement this technology and how it transformed esports during global lockdowns. It is a thrilling look at how programmers manipulate human perception and warp virtual time to create the perfect illusion of zero latency.

Autor*in

Tom R. Craig
Author

Themen in »Illusion of Ping«

rollback netcode fighting game mechanics online multiplayer technology network engineering esports history video game latency ping compensation

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Details

ISBN: 9783565313372
Verlag: epubli
Erscheinung: 11.03.2026

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