The story of GoldenEye 007: How a secret multiplayer mode, added at the last minute by rookies, changed video games forever.
"The Accidental Shooter – How a team of rookies created the greatest multiplayer game" tells the story of GoldenEye 007. In 1997, licensed movie games were usually terrible. The team at Rare was inexperienced; many had never made a game before.
Gaming historian Chris Baker reveals the twist: The famous 4-player split-screen mode—the feature that defined a generation of sleepovers—was added secretly by one programmer (Steve Ellis) in the final weeks of development, without Nintendo's permission.
This book celebrates the creativity of constraints. Because the team didn't know "how things were supposed to be done," they invented objectives, stealth mechanics, and console FPS controls that are still used today. A story of passion over planning.
Chris Baker
Author
GoldenEye 007 Nintendo 64 Rare Multiplayer FPS Gaming History Martin Hollis