Mark Walmsley Walmsley Graphics Programming in C++

Graphics Programming in C++

von Mark Walmsley

Writing Graphics Applications for Windows 98

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Beschreibung

This is a book about computer graphics. It is aimed primarily at anyone wishing to develop graphics applications for Windows 98 and attempts to provide a quick and clear introduction to the subject without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and most of the software is written in C++ so a familiarity with C/C++ will be helpful - for a fuller introduction to the C++ language than is possible here consult the book 'Programming in C++' (ISBN 0 85934 435 5). Beyond this only a general background in computing and/or mathematics is assumed and whenever new ideas are encountered they are fully explained with the aid of line-drawings and 10 also introduces the illustrative coding examples. For those brave enough chapter topic of 80 x86 assembly language programming - without dedicated graphics hardware this is still the best way to produce really snappy animation code.
Easy to read, practical explanations using C++ allow readers to program their own 3D graphics applications or game programs. Essential techniques are covered, providing a quick and clear introduction to the subject without encumbering the reader with a mass of extraneous details. Perfect for anyone wishing to develop graphics applications for Windows 98.

Autor*in

Mark Walmsley

Themen in »Graphics Programming in C++«

3D Textur Windows animation clipping graphics programming perception shading simulation

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Details

ISBN: 9783540761853
Verlag: Springer Berlin
Erscheinung: 20.07.1998

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