Proceedings of the NATO Advanced Study Institute on Fundamental Algorithms for Computer Graphics Held at Ilkley, Yorkshire, England, March 30 - April 12, 1985
Algorithms provide the basic foundation for all
computational processes. This volume presents algorithms at
the foundational level and also at the various levels
between this level and the user application. Some of these
algorithms are classical and have become well established in
the field. This material is therefore a rich source of
information and is still relevant and up to date. The basic
primitives of computer graphics have remained unchanged:
lines, circles, conics, curves and characters. This volume
contains reference material in all these areas. The higher
levelsof contouring and surface drawing are also well
covered. Developments in hardware architectures have
continued since the first printing, but the basic principles
of hardware/software trade-offs remain valid. This reprint
is being published as a Study Edition to make the material
more accessible to students and researchers in the field of
computer graphics andits applications. The continuing
popularity of the original book demonstrates the value and
timeliness of its contents.
This Study Edition reprint of a popular NATO ASI volume is for students and researchers in computer graphics and its applications. The algorithms presented are well established and still timely and relevant.
Rae Earnshaw
Algorithmen CAD Computer-Animation Software algorithms animation architecture computational geometry computer animation computer graphics geometrische Algorithmen