Andrew Schumann Krzysztof Pancerz Schumann High-Level Models of Unconventional Computations

High-Level Models of Unconventional Computations

von Andrew Schumann Krzysztof Pancerz

A Case of Plasmodium

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Beschreibung

This book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus–reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus–reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games.


This book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus–reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus–reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games.


Shows that plasmodium propagation is a natural process algebra Proposes high-level programming models for controlling the slime mould behaviour Applies the programming tools for modelling slime mould in different behavioral sciences which are based on studying the stimulus–reaction relations Offers high-level programming tools for Physarum Chips in the form of a new object-oriented programming language Checks, within the proposed language, the possibility of practically implementing storage modification machines on plasmodia and their applications to behavioural science such as behavioural economics and game theory Uses the proposed language for developing programs for the slime mould using the spatial configuration of stationary nodes

Autor*in

Andrew Schumann

Themen in »High-Level Models of Unconventional Computations«

Transition Systems Physarum Spatial Logic Decision Logics Physarum Machines Petri Net Models Plasmodium Propagation Physarum Language p-Adic Physarum Games

Stimmen zu »High-Level Models of Unconventional Computations«

Details

ISBN: 9783319917733
Verlag: Springer International Publishing
Erscheinung: 17.05.2018

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