This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.
Nicholas Taylor
Masculinity and Technology Masculinity and Digital Culture Gamergate Digital Gaming Toxic Masculinity eSports Commercial Gaming Misogyny and Gaming
“This is a vitally important contribution to not only game studies, but critical conversations about masculinity and culture more broadly.” (T. L. Taylor, Professor of Comparative Media Studies, Massachusetts Institute of Technology, USA)
“A must-read for anyone interested in the role media play in social inequalities, Taylor and Voorhees’ unique collection of scholarship examines gendered representations in gaming cultures, the communities of people who participate, and the systems of inequality supported and celebrated. Masculinities in Play pushes work on masculinities and media in new directions. Including an eclectic body of scholarship, this is a vital contribution to gaming scholarship examining masculinities in and around digital landscapes that helps us better understand the relationships between representations, subjectivities, and the interactions between.” (Tristan Bridges, Assistant Professor, University of California, Santa Barbara, USA)
“This collection is a timely intervention into the field of game studies that tracks the mutually constitutive elements of digital gaming and contemporary masculinity through multiple contexts: digital games, gaming technologies and the cultures of players. Masculinities in Play offers scholars and students of videogames and gaming a high-quality interdisciplinary survey of key work examining this intersection through masculinity studies. This provides a theoretically rich, rigorous and coherent perspective on how contemporary hegemonic gaming shapes and is in turn shaped by gaming.” (Tom Apperley, Associate Professor of Digital Learning, Deakin University, Australia)