Romero Game-Based Learning Across the Lifespan

Game-Based Learning Across the Lifespan

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Cross-Generational and Age-Oriented Topics

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Beschreibung

The book provides a systemic view of the state-of-the-art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.



The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Examines digital game-based learning (DGBL) for various stages of life, from childhood to late adulthood Details state of the art methodologies for age-specific game design, development, implementation and assessment Includes case studies where DGBL has been designed and implemented across the lifespan and across generations Includes supplementary material: sn.pub/extras

Autor*in

Margarida Romero

Themen in »Game-Based Learning Across the Lifespan«

Active aging and technology Game-based learning Later life learning Lifelong learning Serious games Serious games and aging learning and instruction

Stimmen zu »Game-Based Learning Across the Lifespan«

Details

ISBN: 9783319824314
Verlag: Springer International Publishing
Erscheinung: 06.07.2018

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