This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis.
Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda.
Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
The book is a first of its kind - no book on geographic games is available, a fact which is explained by the novelty of the research field
A reference accessible to researchers and practitioners interested in spatial gamification from inside and outside geo-information science, including applications in education, spatial planning, tourism, product marketing, and other areas
Concentrates a number of research findings in a single volume on geogames produced in the just the past 3 years which are dispersed in contributions to different workshops and conferences
Contains contributions from leading research groups on geogames
Ola Ahlqvist
AR Games GIS Games Game Mechanics Geodesign Geogames Geoplay Spatial Gamification VGI location-based Games