This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.
Mark H.M. Winands
artificial intelligence combinatorial game complexity distributed computing evaluation function game tree search general game playing heuristic function constructions inductive logic programming Markov decision progress mchine learning optimization parallel search planning and scheduling random walk