Chang Next Generation Computer Animation Techniques

Next Generation Computer Animation Techniques

von

Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

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Beschreibung

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.


Includes supplementary material: sn.pub/extras

Autor*in

Jian Chang

Themen in »Next Generation Computer Animation Techniques«

computer graphics animation physical simulation motion processing virtual reality modeling and simulation augmented reality autonomic learning mobile and personal devices multiplayer online games virtual education agent-based model authoring tools complexity data management e-book

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Details

ISBN: 9783319694870
Verlag: Springer International Publishing
Erscheinung: 30.10.2017

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