This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.
Includes supplementary material: sn.pub/extras
Nagisa Munekata
Entertainment computing digital storytelling art and entertainment entertainment robot serious games social issues ethical issues game accessibility