This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Includes supplementary material: sn.pub/extras
Feng Tian
augmented reality autonomic learning mobile and personal devices multiplayer online games virtual education agent-based model authoring tools complexity data management e-book game vizualization multimedia applications recurrent neural network serious game simulation algorithm