This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value.
The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.
Covers a wide range of best practices in game dynamics, from player behavior over AI to PCG Offers both of both creative inspiration and hands-on process knowledge Maximizes reader insight into how to make virtual worlds more lively and realistic – and create moments of amazement and surprise Includes discussions of applications in virtual and augmented reality (VR and AR) Includes supplementary material: sn.pub/extras
Oliver Korn
Game dynamics Game design Game development User experience UX Procedural content generation PCG Dynamic game content Player behavior Player psychology Virtual reality Augmented reality VR games Artificial intelligence Algorithms