Lee Transnational Contexts of Development History, Sociality, and Society of Play

Transnational Contexts of Development History, Sociality, and Society of Play

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Video Games in East Asia

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Beschreibung

This book examines the development and prominence of video games within historical, industrial, and social contexts of East Asia, the largest global market for the video game industry. The book overviews the history of video game technology and industry, examines recent trends in mobile social games, and discusses social impacts of video games in East Asian contexts. The first part overviews the history of video game industry and the technological landscape of video games. The second part examines the recent trend in social mobile games and how developers and players interact in this new gaming sphere. The last part of the book discusses the social impacts of video games in East Asian context through both quantitative and qualitative lenses.


This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
A companion to Lee and Pulos' Transnational Contexts of Culture, Gender, Class, and Colonialism of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studies and East Asian Popular Culture Offers in-depth insights to key contemporary questions in the Game Studies and East Asian Popular Culture fields Brings together a global group of scholars from a variety of disciplines to collaborate on the state of the area, its past, and its future

Autor*in

S. Austin Lee

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Video Games Gaming History Digital Play Game Production Transnational Gaming

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Details

ISBN: 9783319438191
Verlag: Springer International Publishing
Erscheinung: 31.01.2017

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