This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016.The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; designtools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
Includes supplementary material: sn.pub/extras
Francisco José Perales
biometrics computer vision high performance computing motion processing shape modeling 3D object recognition computer animation computer vision problems computer vision representations crowd simulation face recognition game design human computer interaction machine learning motion capture