This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016.
The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
Colin Allison
adult education augmented reality collaborative learning computer graphics computer-assisted instruction distance learning e-learning education eLearning game-based learning Human-Computer Interaction (HCI) K-12 education immersive learning interactive learning environments simulations