John Aycock Aycock Retrogame Archeology

Retrogame Archeology

von John Aycock

Exploring Old Computer Games

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Beschreibung

Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.

Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.

Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, andmathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.      
The only book of its kind broadly examining retrogame implementation and its modern applications Real examples widely drawn from over 100 games spanning twenty years and a variety of computing platforms and game genres Useful reading for practicing computer scientists and engineers to understand in a compelling way about computer system constraints and how they can be handled

Autor*in

John Aycock

Themen in »Retrogame Archeology«

Computer games Computer systems Computing history Data compression Code obfuscation Memory management Retrogames Video games Programming Interpreters Procedural content generation Copy protection media research

Stimmen zu »Retrogame Archeology«

“The author does a pretty good job of taking a look at this most interesting field that many users, gamers, and programmers can identify with … . the book can be of interest also to nonprogrammers, retrogame enthusiasts, historians and researchers, and even just to readers who can recall games from their childhood and develop nostalgia just by reading it. With the use of graphs, tables, figures, and screen captures, the world of retrogames is brought to life.” (Cecilia G. Manrique, Computing Reviews, computingreviews.com, October, 2016)


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Details

ISBN: 9783319300023
Verlag: Springer International Publishing
Erscheinung: 17.05.2016

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