This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015.
The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
Includes supplementary material: sn.pub/extras
Aske Plaat
Machine Learning Supervised Learning Reinforcement Learning optimization planning and scheduling artificial intelligence combinatorial game complexity distributed computing evaluation function game tree search general game playing heuristic function construction inductive logic programming markov decision process