Chorianopoulos Entertainment Computing - ICEC 2015

Entertainment Computing - ICEC 2015

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14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

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Beschreibung

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015.

The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.


This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015.

The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.


Includes supplementary material: sn.pub/extras

Autor*in

Konstantinos Chorianopoulos

Themen in »Entertainment Computing - ICEC 2015«

Computer games Digital storytelling Interactive games Machine learning for entertainment Serious games for learning Adaptive agents Artificial intelligence for entertainment Communication system Design and evaluation methods for entertainment computing Digital art and installations Educational games Entertainment Game design Games for health and well-being Human-computer interaction

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Details

ISBN: 9783319245898
Verlag: Springer International Publishing
Erscheinung: 24.09.2015

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