This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.
Includes supplementary material: sn.pub/extras
Alessandro De Gloria
Adaptive serious games Character Game design Human-computer interaction Social network Affective computing Avatar Children Diagnostic tool Experimental pilot Game elements Game-based learning Multimodal emotion recognition Ontology Real-time emotion recognition