Cazenave Computer Games

Computer Games

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Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers

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Beschreibung

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
Fast-track conference proceedings State-of-the-art research Up-to-date results

Autor*in

Tristan Cazenave

Themen in »Computer Games«

Monte Carlo methods artificial intelligence computer games game tree search intelligent agents interactive games multi-agent planning multi-agent systems planning and scheduling planning for deterministic actions planning under uncertainty randomized search search methodologies sequential decision making

Stimmen zu »Computer Games«

Details

ISBN: 9783319149226
Verlag: Springer International Publishing
Erscheinung: 07.01.2015

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