mental ray is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples.
The second edition was extended to cover the new generation of mental ray, version 3.0, throughout the book. A CD with a fully programmable demo version of the software together with example scene data and shaders that are described in the book is enclosed. The software permits experimentation on a wide variety of supported computer platforms.
Beginners will learn about the rendering techniques supported by mental ray
Advanced users will learn how to achieve special effects with mental ray, while maintaining maximum performance
The comprehensive coverage explains everything from scene construction, light and shadow, motion blur and contours to quality and performance tuning and troubleshooting
Written by the mental ray® software project leader, this book offers basic reference and step-by-step recipes for beginners and advanced users alike. Advanced user topics include scene construction, light and shadow, motion blur and contours. Also included are tips for quality and performance tuning, and troubleshooting techniques. Comprehensive definitions of mental ray’s scene description language and the standard shader libraries are included as the basis for all examples. The third edition is completely revised to cover version 3.4 of mental ray. Includes a CD with a fully functional demo version of the software, together with example scene data and shaders used described in the book.
Thomas Driemeyer
3D Computergraphik animation computer graphics language performance rendering shading software